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Iso format

I am trying to create some ISO images out of the buildings that I have been creating.  Here is a sample.

The first one is the topdown view.

The second one is the iso version of the same building.

The ISO version is created using the ISO perspective in Sketchup, I'm not sure if it is the same perspective as those that have already been posted as ISO objects on the Dundjinni site.  And the shadows are another consideration.  I have eyed it to try to get it close to some samples that I have.  But I thought I would post the images and get any suggestions that anyone might have.  On both buildings, the topdown view has new material in it and I question the scale but the images get pretty big once you pull it into photoshop and start adding shadding to it.

Any suggestions would be appreciated.
Hylas

P.S. Is there a way to get the images to load in the post?  For a comparative view with out having to download the attachments?

AttachmentSize
Set2Temple1_Hy.png2.6 MB
Set1Temple1ISOTest.png1.06 MB
Steel Rat
Steel Rat's picture
Posted: Tue, 08/15/2006 – 7:36am

I like Isometric stuff, but getting it to look right, and everyone using the same camera angles is the hard part. If they're not all consistent it won't work. And one reason is the lack of Orthographic cameras to render non-perspective images. I don't know that much about it though...

As for inserting an image into the text of the post. Try navigating to the image, then right-click, andCopy Image Location. Then click the little picture icon in the toolbar of the editor while creating your post. It's the little picture of the tree on the left side of the middle toolbar. Then paste the copied picture URL into the correct field, enter any other info, and you should end up with something like this.

Blue Planet

 

Steel Rat
RPGMapShare.com admin



Dorpond
Dorpond's picture
Posted: Thu, 08/17/2006 – 6:25am

Hylas, I love your dedication to try new things and breaking the mold!

In general, I am not too fond of Iso buildings because shadowing needs to be consistant and then we need a whole bunch of 3d objects to decorate the maps with. As a GM, I look for making maps quickly and having them usable. Even now, I find myself struggling for finding images even with the great community at Dunjinni pmping them out. It still takes me too long to make a regualar 2D map and I fear that making 3D objects will just add more overhead to map making due to not finding the right 3d objects or not having the right shadow or perspective.

To give you an example, I am trying to make a couple block town that a GM can use to tile and create a large area to battle on. Even now, with all the art out there, I am having a difficult time finding enough unique buildings to use. Now, imaging having to do that with 3d objects - oy!

So while the concept is cool and fun, I don't think it will fly all that well. If I have it my way, I would say to use your talents in making those great 2d buildings :)

Hey, wanna work with me on making a town map project for RPTools? PM me and I will give you the skinny - I can use talent like you my friend! :)



Steel Rat
Steel Rat's picture
Posted: Fri, 08/18/2006 – 6:56am

Yeah, shadows are a problem. And grids with applications like Maptool. If you're putting a token or stamp down in a shadowed area, it won't be shadowed as well, just wouldn't look right. 

For a published map where you can apply the shadows to everything in postwork, then ISO can look really nice, like a console game map. But for something which doesn't generate the shadows on its own... 

Steel Rat
RPGMapShare.com admin



Hylas
Hylas's picture
Posted: Sun, 08/20/2006 – 5:57pm
One of the main things that I was wanting to do is use the 3d images that are created when I create the 2d rooftops.  All of the buildings that I have made roofs for started out as fully 3d buildings fully textured and ready to go as an iso building.  

But I would come across the same problems as everyone else.  Populating the map with interesting non-building stuff and the shadows..... oh the shadows.

I'm getting my stuff together to make the maps that I'm going to need to get off and running.  It's just that I spend so much time in Photoshop putting shadows on I was looking for an easy way out.  :)

But never the less I'll press on for now and when I have enough buildings ill just create my own ISO what not formate to use the images with.  

Hylas




Dorpond
Dorpond's picture
Posted: Mon, 08/21/2006 – 5:17am

Hey Hylas,

I love the idea of having the insides fo a building made and having a roof top to place over the building. I am actually working on that project over at RPTools.net.

The idea is this: The player will see a block of a town. To them they will see roof tops and roads. When the player wants to go into a building though during combat or whatever, I just take away the roof and the inside of the building is already made.

My thoughts are to make about 4 different insides per roof for variety.

Wanna help out in the project? That would rock if you did!

For my first wing at it, I took a roof of yours and brought it into Photoshop. Then I traced the inside of the shadow and cut it out. Then I have a size to work off of and I create the inside. Once I am done, I save it and it is then the exact side of the building roof.

This is my first experminet here: http://forums.rptools.net/viewtopic.php?p=5549#5549

 



Steel Rat
Steel Rat's picture
Posted: Mon, 08/21/2006 – 6:08am

lol dorpond, start your own topic, dammit! Cool

Hylas,

Would love to see the end results of what you're doing, so hopefully you'll still post them here. 

Steel Rat
RPGMapShare.com admin



Hylas
Hylas's picture
Posted: Mon, 08/21/2006 – 10:28am
Sure, I'll give it a go.  As time allows I'll put some effort into making some building maps.  

I see from your example you are wanting it pretty simple and sparse in the buildings.  If you have some guildlines for the types of maps you are looking for in the way of what should be added to it and what should be left out.  

yes : Tables, chairs
No : People, lighting

I have maps to make im happy to give them some focus to put them under a roof.  

I have also played around with importing a jpeg map made in Dundjinni and adding 3d walls to it.  So you see a flat map but there is some height.  But that is for another time.  Lots of projects in the air right now.

Hylas


Dorpond
Dorpond's picture
Posted: Mon, 08/21/2006 – 12:29pm

Sorry Steel - I guess this did get way off topic :)

Quick reply before I leave this thread to the original topic: Hylas, I was wrong when I said that orginally. All insides are welcome. Some GM's might want a fully furnished inside. The key is so GM's can put an encounter together quickly - There are no rules. :)

Signing out Steel ;P



Steel Rat
Steel Rat's picture
Posted: Mon, 08/21/2006 – 12:50pm

Do you like movies about gladiators? 

 

Steel Rat
RPGMapShare.com admin



Dorpond
Dorpond's picture
Posted: Mon, 08/21/2006 – 1:30pm
Yeah, why?

Steel Rat
Steel Rat's picture
Posted: Mon, 08/21/2006 – 1:33pm
Guess you've never seen Airplane.

Steel Rat
RPGMapShare.com admin



Hylas
Hylas's picture
Posted: Mon, 08/21/2006 – 1:46pm
So while I have no problems going through this process it might create more uniformed, or atleast take out of the equasion the chance for oddities,  if you created the images that will be used to create the map on.  This will ensure compatibility with size and orientation. 

I can certainly move along, i fear giving you tiny maps or extremely large ones.  But I'm all over it.

Hylas


Steel Rat
Steel Rat's picture
Posted: Mon, 08/21/2006 – 1:50pm
I would err on the side of larger images than smaller. Larger can always be scaled down, smaller won't scale up well.

Steel Rat
RPGMapShare.com admin