Forum change
The forum software developed an error that I couldn't fix. I wasn't all that happy with it anyway, so I've reverted back to the default forum for the site. It's got much fewer features, but should work fine.
For private messages, there is a menu at the top left sidebar.
Let me know if you have any trouble.







The first (almost) fully functional playtest of the RPGtonight Online Living Game is about to start. We are still accepting players and GMs. The more of each the merrier! Players are organizing themselves into parties now and GMs will soon start recruiting parties to perform adventurous and nefarious deeds on their behalf.
This living game is unique and quite a bit different from other living games. There are no pre-planned scenarios or adventures. Instead, the GMs themselves are playing the game amongst themselves, with characters of their own instead of random NPCs, and using the actions of adventuring parties to advance their interests and thwart the goals of others. And some of the players are already planning missions of their own to convince GMs to send them on. The rules set that we have devised to make this happen is what is being tested.
If you are interested please take a look at the information on the main page of our site ( www.rpgtonight.com ) and in the Living Game Playtests Recruitment section about midway down our message boards, and respond with an email to admin@rpgtonight.com or sign up and post your interest. Players and GM's PDF manuals will be emailed to you the same day. Please state whether you are interested in testing as a player or GM, or want to get both manuals to help you make a choice. We particularly need more GMs.
The playtests will use the D&D 4e system, simply because that is what most people seem to be playing right now. All gameplay will use the rpgtonight online VT, which includes chat, maps, miniatures, dice, etc.
You should really post this as a new forum topic...
Steel Rat